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Gate Configuration

A gate is a named crossing point. Before anyone can check an asset in or out, at least one gate has to exist — the Gate screen has nothing to work with otherwise.

Gates are managed by an Admin from Admin Configuration.

Creating a Gate

FieldRequiredWhat it does
NameYesWhat operators see in the gate selector. Use the name the gatehouse actually uses — "North Gate", "Scale House".
DirectionYesinbound, outbound, or bidirectional. Controls which actions the operator is offered at this gate.
SiteNoTies the gate into your existing site hierarchy, so crossings can be attributed to a facility.
Associated locationNoA default yard location this gate assigns arrivals to. Saves the operator a step when a gate always feeds the same area.
ActiveYesInactive gates stay in history but disappear from the operator's selector.

Direction

Direction is about what the gate is for, not a hard restriction on traffic:

  • Inbound — an arrivals gate. Operators check assets in here.
  • Outbound — a departures gate. Operators check assets out here.
  • Bidirectional — one crossing point handling both, which is the common case for smaller yards with a single entrance.

Pick the one that matches how the gatehouse is staffed. A single bidirectional gate is simpler to operate than two one-way gates covering the same physical lane.

Associated Location

If a gate always feeds the same part of the yard — an arrivals apron, a staging row — set it as the gate's associated location. Arrivals default to it, and the operator only intervenes when an asset is going somewhere else.

Leave it unset when destinations genuinely vary; a wrong default that operators have to correct on every check-in is worse than no default.

Deactivating vs Deleting

Deactivate a gate that is out of service — closed for the season, under construction, or retired. It vanishes from the operator's selector, and its crossing history stays intact and reportable.

Delete only a gate created in error. History that references a deleted gate loses the ability to resolve its name.

Deactivating is almost always the right choice.

Practical Notes

  • Start with one gate. Most yards need exactly one. Add more when you genuinely have separate staffed crossing points, not to model lanes at the same gatehouse.
  • A gate is not a location. The gate records the crossing; the location records where the asset ends up. An asset checked in at North Gate and parked in Row 12 has both.
  • Deactivate rather than rename when a gatehouse changes purpose. Renaming rewrites how past crossings read.